![]() ![]() ![]() Base Game Changes (All Platforms):Īdded “only on SB” to the description of the Reticle option in the General Settings, since this option only affects the base gameĪdded more time for the roll out texts in the credits to be displayed on screen If this issue still persists, please kindly contact us at with more information. This will simply reset your in-game settings. Head to C:\Users\%USERNAME%\AppData\Local\fnaf9\Saved\SaveGamesĭelete or remove “PlayerSettingsSlot.sav” from folder Make sure to enable ‘Hidden files and folders' on your PC This is due to a corrupted settings file, and there is a simple workaround!Įnsure that all mods are fully uninstalled We’ve been getting reports of players experiencing black screens during in-game cinematics and jump scares. Obviously, FNAF has a lot going on this year, and we’ll absolutely have more to share soon! Stay tuned! We know that’s not the best news for Switch players, but we’d like y’all to know where we’re at for the sake of transparency.īig exciting news - we have our own massive booth at PAX West this year! We will have some giveaways, a couple of special guests, and, most notably, a work-in-progress demo of Help Wanted 2! The Switch port of Ruin has not kicked off, and we do not have an ETA right now. We will let you know as soon as we have a confirmed date. Ruin for Xbox is currently in development, and we hope to get it out before the end of the year. Speaking of patches, we also have another Security Breach base game patch in development with the goal of improving the overall quality and performance on PS4 and Xbox One. Our first post-Ruin patch is being released today! It’s a big one, and all the nitty-gritty details are below - speed runners despair! We are also in the final stages of releasing the DLC on the Epic Game Store! Going forward, we will be more explicit about which PC stores our games are released on. ![]() Today we’ll give you a peek behind the curtain to get you all up to speed on what the next few months will look like. ![]() First, on behalf of all the devs here at Steel Wool, thank you for Ruin's overwhelmingly positive reception! It was a blast for us to work on, and seeing so many people enjoying it makes all the effort worth it. ![]()
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